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Animation and Design Training courses

Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Articulate Storyline Masterclass Course Outline

This one-day course is divided into four sections and each has its own aims and objectives. The first section shall provide an introduction and overview, alongside skills such as a preview of project, slide and story view, new projects, the various templates, and how to save a project. The second section shall detail scenes and slides. Specifically the opening and closing of slides and the properties of slides. Also, working with text like adding and editing of text boxes. Graphics and arrangement of objects shall be the concern of the third section. The last section is about triggers and actions, such as buttons, checkbox, and radio buttons. It also includes screen recordings.

Below is a more thorough course outline:

  • Module 1: Understanding the Storyline
  • Module 2: Creating New Projects
  • Module 3: Working with Slides
  • Module 4: Working with Text
  • Module 5: Graphics
  • Module 6: Arrangement of Objects
  • Module 7: Actions and Triggers
  • Module 8: Screen Recordings
  • Module 9: Player and Publishing

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Who should attend this Articulate Training Course?

This course is for beginners, and could also be beneficial for trainers, instructional designers, and organisational development practitioners.

Prerequisites

No prerequisites are required for this course.

Articulate Storyline Masterclass Course Overview 

Articulate Storyline is the number one software choice for building and creating interactive eLearning courses. Storyline is unique as it permits users with all ranges of expertise to use the software.

The Articulate Storyline Training Masterclass shall cover the basics and provide delegates with the necessary skills to proficiently manoeuvre their way around Articulate Storyline.  

Our course shall provide hands-on training that covers all that is needed to know to hit the ground running and build cutting edge, innovative e-learning programs. Specifically, this condensed and concise course aims to equip delegates with how to plan a course effectively, blend content seamlessly, build customer interactions, create advanced communications, create queries and quizzes, and publish playback on a plethora of devices.

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What's included in this Articulate Training Course?

  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

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Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Animation Masterclass Course Outline

  • Animation Introduction
  • Drawing Tools
  • Using Flash
  • Design Techniques
  • Creating a Theme
  • Error Recovery
  • Physics and Motion
  • Forces and Motion
  • Friction and Drag
  • Animation Software
  • X, Y, and Z
  • Different Frame Rates
  • Keyframes and Layers
  • Text
  • Transformations
  • Video
  • Sound
  • Management
  • Creating Simple Animations
  • Vector Graphics
  • Animation Paths
  • Pivots and Rotation
  • Timing
  • Animating Cycles 

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Who should attend this Animation Training Course?

This Animation training course is designed for those interested in learning about animation. In particular, Designers, Web Designers, and Print Designers would benefit from this Masterclass.

Prerequisites

There are no prerequisites for this training course, hence anyone can attend. No prior knowledge or experience is required.

Animation Masterclass Course Overview

This 1-day Animation Masterclass is a concise course, which will enable delegates to implement the skills they learn immediately. Delegates will engage in a series of practical exercises that will provide them with a detailed understanding of the main components of animation. Delegates will begin by learning the basics before gradually being introduced to more animation features.

By the end of this Animation Masterclass, delegates will know how to use animation programs and software and will be able to create their own short animations by adopting the techniques acquired. 

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What's Included in this Animation Training Course?

  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

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Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Maxon Cinema 4D Masterclass Outline

This course covers the following topics:

The basics of Maxon Cinema 4D

  • Navigating the interface
  • Customising the workspace
  • Setting up a project

Modelling Objects

  • Modelling basics
  • NURBS
  • Splines
  • Polygon tools
  • Importing paths from Adobe Illustrator

Adding Textures

  • Choosing the correct file format
  • Choosing materials
  • Using shaders
  • Reflection and transparency effects

Animation

  • Animation basics
  • Using keyframes
  • Camera animations
  • Creating motion paths

Rendering Your Model

  • Customising lighting and shadows
  • Choosing rendering settings

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Who should attend this Maxon Cinema Training Course?

The course is aimed at any user looking to learn 3D and add Maxon Cinema 4D to their range of industry skills.

Prerequisites

As this course is aimed at everybody, there are no prerequisites. Some familiarity with Maxon Cinema 4D will be a bonus, however.

Maxon Cinema 4D Masterclass Overview

This 1 day masterclass in Maxon Cinema 4D provides a comprehensive understanding of how to use the main features of this powerful tool for 3D artists. This intensive classroom course will quickly get you up to speed with using Cinema 4D to create incredible looking 3D models. You will learn how to navigate the program’s interface, as well as how to create basic models using shapes, polygons and textures. You will also learn how the software can integrate with a number of Adobe products.

The course focuses on the fully featured Studio version but can be customised to suit other editions such as Cinema 4D Broadcast, Visualise and Prime.

 

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What's included in this Maxon Cinema Training Course?

  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

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Online Instructor-led (2 days)

Classroom (2 days)

Online Self-paced (16 hours)

CorelDRAW Training Course Outline

Introduction to CorelDRAW

  • Installing CorelDRAW Graphics Suite 2019
  • Basics of CorelDRAW
    • Vector Graphics and Bitmaps
    • Starting and Opening Drawings
    • Previewing Drawings
    • Viewing Modes
    • Saving and Closing Drawings
  • CorelDRAW Workspace
  • Creative Tools and Content
  • Touchscreen and Wheel Devices

Lines, Shapes, and Outlines

  • Lines, Outlines, and Brushstrokes
  • Shapes and Shape Objects
  • Symmetrical Drawing

Working with Objects, Symbols, and Layers

  • Introduction to Objects
  • Linking and Embedding Objects
  • Layers and Symbols
  • Managing and Tracking Projects

Colour, Fills, and Transparencies

  • Colour
    • Colour Models and Depth
    • Choosing Colours
    • Creating and Editing Colour Palettes
  • Fills
    • Uniform Fills and Fountain Fills
    • Vector and Bitmap Pattern Fills
    • Texture, PostScript, and Mesh Fills
  • Object Transparency
  • Managing Colours

Exploring Special Effects

  • Lenses
  • Adding 3D Effects
  • Mosaics

Working with Text

  • Adding and Manipulating Text
  • Formatting Text
  • Managing Fonts
  • Writing Tools

Templates and Styles

  • Templates
    • Using and Finding Templates
    • Managing Templates
    • Creating and Editing Templates
  • Introducing Styles and Style Sets
    • Creating, Applying, and Editing Styles and Style Sets
    • Managing Default Object Properties
    • Importing and Exporting Style Sheets
  • Colour Styles
    • Creating and Applying Colour Styles
    • Editing and Viewing Colour Styles
    • Exporting and Importing Colour Styles

Pages and Layout

  • Pages and Layout Tools
    • Page Layout and Background
    • Adding and Deleting Pages
    • Rulers
    • Document Grid and Pixel Grid
  • Tables
    • Adding Tables
    • Selecting, Moving, and Navigating Table Components
    • Inserting and Deleting Table Rows and Columns
    • Formatting Tables and Cells
    • Converting Tables to Text

Introduction to Bitmaps

  • Working with Bitmaps
    • Converting Vector Graphics to Bitmaps
    • Importing and Cropping Bitmaps
    • Bitmap Dimensions and Resolution
    • Straightening Bitmaps
    • Image Adjustment Lab
    • Adjusting Colour and Tone
    • Tone Curve Filter
  • Special Effects Categories
  • Bitmap Colour Modes
  • Introducing Trace
    • RAW Camera Files

Web Graphics

File Formats

  • Importing and Exporting Files
  • Exporting to PDF
  • Supported File Formats

Customising and Automating

  • Setting Basic Preferences
  • Customising CorelDRAW
  • Using Macros and Scripts for Automating Tasks

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Prerequisites

There are no formal prerequisites for attending this course.

Audience

Anyone interested in learning CorelDRAW from scratch can attend this course. This course is well-suited for graphic designers.

CorelDRAW Training Course Overview

Graphic designing software’s are, for sure an aid for creators. This ideal mix of technology and art have created a hike in the business. CorelDRAW is one of the best vector-based software in the industry. It is a vector graphics editor used for creating vector illustrations, web graphics, logos, etc. CorelDRAW has many advanced tools that can be used for creating artwork or professional projects. It offers reliability and has a user-friendly interface with accessible features.

The Knowledge Academy’s CorelDRAW training course delivers a detailed understanding of CorelDRAW and its components. Delegates will learn about the basic features of CorelDRAW, including vector graphics, bitmaps, and drawings and gain a thorough understanding of the CorelDRAW workspace. Delegates will also become familiarised with lines, outlines, brushstrokes, shapes, and symmetrical drawings.

During this 3-day course, delegates will be equipped with the skills required to add objects and layers, create and edit colour palettes, and make use of object transparency. Delegates will learn to add special effects, add text, and utilise templates and styles. Adding tables, formatting tables and cells, working with bitmaps, and creating web graphics are also a significant part of this training.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

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Online Instructor-led (2 days)

Classroom (2 days)

Online Self-paced (16 hours)

GIMP Training Course Outline

Introduction to GIMP

  • What is GIMP?
  • Features and Capabilities
  • Basic Concepts
  • Main Windows
  • Overview of Undoing
  • Drawing Straight Lines

Getting Images Into GIMP

  • Image Types
  • Create New Files
  • Opening Files

Getting Images Out of GIMP

  • Overview of Files
  • Prepare Images for the Web

Painting with GIMP

  • Create and Use Selection
  • Define QuickMask and Paths
  • Adding New Brushes
  • GIH Dialog Box
  • Gradients and Patterns
  • Palettes and Presets
  • Drawing Simple Objects

Introduction to Text Management

  • Test Area
  • Managing Text Layer
  • Text Toolbox
  • Text Context Menu
  • Embellishing Text
  • Adding Fonts

Enhancing Photographs

  • Improving Composition and Colours
  • Adjusting Sharpness
  • Removing Unwanted Objects from an Image
  • Saving Results

Enriching GIMP

  • Preferences Dialog
  • Grids and Guides
  • Rendering a Grid
  • Create Shortcuts to Menu Functions
  • Customise Splash Screen

Working with Scripting

  • Plugins
  • Using Script-Fu Scripts

Introduction to Tools and Dialogs

  • Toolbox
  • Selection Tools
  • Paint Tools
  • Transform Tools
  • Define Dialogs
  • Image Structure Related Dialogs
  • Image Content and Management Related Dialogs

Exploring Menus

  • Introduction to Menus
  • File and Edit Menu
  • Select and View Menu
  • Image and Layer Menu
  • Colours and Tools Menu
  • Filters Menu

Working with Filters

  • Define Filters
  • Blur Filters
  • Enhance and Distort Filters
  • Light and Shadow Filters
  • Noise Filters
  • Edge-Detect Filters
  • Generic and Combine Filters
  • Artistic and Decor Filters
  • Map, Web, and Animation Filters

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Prerequisites

There are no prerequisites to attend this course.

Audience

Anyone interested in learning the working of GIMP and how to use various GIMP tools can attend this course.

GIMP Training​ Course Overview

GIMP (GNU Image Manipulation Program) is a program allowing users to change and manipulate images. It is a freely distributed software program used for image retouching, composition, and authoring. GIMP has numerous capabilities, and it can be used as an online batch processing system, a simple paint program, a mass production image renderer, an expert quality photo retouching program, an image format converter, etc. This GIMP training course is designed to equip delegates with comprehensive knowledge on the working of GIMP.

In this 2-day training, delegates will get an understanding of basic concepts of GIMP as well as its features and capabilities. Delegates will learn how to create and use selection, add new brushes, and draw simple objects. They will also learn how to enhance photographs by improving the composition and colours.

During this training, delegates will be equipped with the knowledge of how to create shortcuts to menu functions and customise splash screen. In addition, they will be familiarised with scripting, tools, and dialogs. Post completion of this training, delegates will be able to work with different menus and filters.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

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Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Introduction to QuarkXPress​ Course Outline

QuarkXPress User Interface

  • Define QuarkXPress
  • Introduction to Tools
  • Menus and Context Menus
  • Palettes
  • Layout Controls
  • View and View Sets

Projects and Layouts

  • Working with Projects
  • Working with Layouts and Guides
  • Undoing and Redoing Actions

Introduction to Content Variables

  • Edit Content Variables
  • Create Custom Content Variable
  • Insert Content Variable

Boxes, Lines, and Tables

  • Understanding Items and Content
  • Basics of Handles
  • Boxes and Lines
  • Manipulating Items
  • Working with Callouts and Tables

Text and Typography

  • Editing, Importing, and Exporting Text
  • Working with Footnotes and Endnotes
  • Applying Character and Paragraph Attributes
  • Text Shading
  • Control Kerning, Hyphenation, Justification, and Tracking
  • Working with Style Sheets and Conditional Styles
  • Bullets and Numbering
  • Position Text in Text Boxes
  • Using Text Runaround and Anchored Boxes
  • OpenType Styles
  • Working with Design Grid and Rubi Text
  • Introduction to Hanging Characters
  • Mojigumi Sets and Classes
  • Hyperlinks

Introduction to Pictures

  • Working with Pictures
  • Clipping Paths
  • Alpha Masks
  • PSD Pictures

Colour, Opacity, and Drop Shadows

  • Working with Colours and Opacity
  • Colour Management
  • Drop Shadows

Custom Bleeds and Item Styles

  • Use Custom Bleeds
  • Use Clips at Bleed Edge
  • Use Item Style Palette
  • Create Item Style

Document Construction

  • Use Automatic Page Numbering
  • Working with Master Pages
  • Layers, Lists, Indexes, Books, and Libraries
  • Guides Palette

Output

  • Print Layouts
  • Export Layouts
  • Output Styles and Trapping

Collaboration and Single-Sourcing

  • Working with Shared Content
  • Composition Zones
  • Placing a Composition Zones Item

Introduction to Notes and Redline

  • Create Notes
  • Working with Notes
  • Track Changes
  • Accept and Reject Changes

Understanding Job Jackets

  • Introduction to Job Jackets
  • Exploring Job Jackets and Job Tickets
  • Job Jacket File
  • Working with Resources and Layout Specifications
  • Rules and Rule Sets

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Prerequisites

There are no prerequisites to attend this course.

Audience

Anyone interested in to have a working knowledge of QuarkXPress can attend this course.

Introduction to QuarkXPress​ Course Overview

This Introduction to QuarkXPress training will teach delegates how to use this desktop publishing software to create and edit complicated page layouts in a WYSIWYG environment. Delegates will learn how to create a project from an IDML file and export layouts and projects. This course will provide knowledge of how to create hanging character classes and sets.

During this 1-day course, delegates will be equipped with a comprehensive knowledge of character mapping for legacy projects. Delegates will become familiarised with the working of design grids, Rubi text, anchored boxes, and OpenType styles. Delegates will learn how to create clipping paths and then how to create special effects with that clipping path. Before course completion, delegates will get an understanding of the working of shared content and composition zones.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Inkscape Training Course Outline

Introduction to Inkscape

  • Panning the Canvas
  • Zooming In or Out
  • Inkscape Tools
  • Create and Manage Documents
  • Create Shapes
  • Moving, Scaling, and Rotating
  • Transforming by Keys
  • Multiple Selections
  • Grouping
  • Fill and Stroke
  • Duplication, Alignment, and Distribution
  • Z-Order
  • Selecting Under and Dragging Selected

Working with Shapes

  • Rectangles
  • Ellipses
  • Stars
  • Spirals

Advanced Concepts of Inkscape

  • Pasting Techniques
  • Draw Freehand and Regular Paths
  • Edit Paths
  • Subpaths and Combining
  • Converting to Path
  • Boolean Operations
  • Inset and Outset
  • Simplification
  • Create Text

Overview of Tracing

  • Tracing Bitmaps
  • Tracing Pixel Art

Introduction to Calligraphy

  • Hardware
  • Calligraphy Tool Options
  • Width and Thinning
  • Angle and Fixation
  • Tremor
  • Wiggle and Mass

Introduction to Interpolate

  • Interpolation Between Two Identical and Different Paths
  • Interpolation Method
  • Exponent
  • Interpolate Style
  • Using Interpolate to Fake Irregular-Shaped Gradients

Exploring Elements of Design

  • Elements of Design
  • Principles of Design

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Prerequisites

There are no prerequisites to attend this course.

Audience

Anyone interested in learning how to create two-dimensional scalable vector graphics can attend this course.

Inkscape Training Course Overview

Inkscape is an open-source application to create two-dimensional scalable vector graphics. It is used for an extensive range of computer graphic tasks. Inkscape can be used to make logos. Web graphics, diagrams, logos, and paper scrapbooking. Inkscape is similar to Corel, Draw, Adobe Illustrator, Freehand, etc. but it uses scalable vector graphics (SVG)-an open XML-bases W3C standard as the native format.

The Knowledge Academy’s Inkscape Training is designed to provide a comprehensive knowledge of the working of Inkscape. Delegates will learn how to create and manage documents and shapes. They will get an understanding of how to work with different shapes like rectangles, ellipses, stars, and spirals. In addition, they will become familiarised with advanced concepts of Inkscape - pasting techniques, boolean operations, and inset and outset.

In this 1-day training course, delegates will learn how to trace bitmaps and pixel art. Delegates will be equipped with the knowledge of calligraphy and its various tool options. Furthermore, delegates will be introduced to the interpolation between two identical and different paths. On course completion, delegates will be able to use interpolate to fake irregular-shaped gradients.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

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Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Logo Design Training Course Outline

Introduction to Logo

  • What is Logo?
  • Importance of Logo
  • Using Logo
  • Terms and Concept of Logo Design

Types of Logo Design

  • Wordmark Logos
  • Textual Iconic Logos
  • Combined Logos
  • Enclosure Logos
  • Iconic Logos

Elements of Iconic Design

  • Make it Simple and Relevant
  • Incorporate Tradition
  • Aim for Distinction
  • Commit to Memory
  • Focus on One Thing

Laying the Groundwork

  • Getting Preliminary Information
  • Give Client Time and Space
  • Assembling Design Brief
  • Mission and Objectives
  • Field Research
  • Bringing Client Discussion Details to Life

Pricing Design

  • Design Pricing Formula
  • Hourly Rates or Set Fees
  • Handling Print Costs
  • Receipt of Down Payment
  • Money Exchange
  • Spec Work

From Pencil to PDF

  • Mind-Mapping
  • Fundamental Necessity of Sketchpad
  • Tenth Commandment
  • Pinning Map
  • Photoshop

Art of Conversation

  • Dealing with Decision Maker
  • Conspire to Help
  • Avoid Intermediation
  • Take Control
  • Keep Committee Involved

Staying Motivated

  • Be Always Ahead
  • Show Relentless Desire
  • Do Not Overwork Yourself
  • Deadline Looming
  • Improve Communication
  • Manage Expectations
  • Always Design
  • Follow Your Bliss

Logo Design Tips

  • Ask Questions to Clients
  • Understand Print Cost
  • Use Sketchpad
  • Work in Black and White
  • Be Consistent
  • Aid Recognition
  • Test Different Sizes
  • Trademark Your Design
  • Two-Way Process

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Prerequisites

There are no specific requirements to attend this course.

Audience

Anyone who is interested in learning the logo design and is in the business of logo design can attend this course.

Logo Design Training​ Course Overview

A Logo is a symbol unique to an individual, brand, company or business. It is a design symbolising an organisation and is used for its advertising material, letterhead, etc. A good logo stands out and provides information to customers about the company. Logo design identifies in its simplest form using a typographic solution, a logo mark, or a mixture of both.

The Knowledge Academy’s Logo Design Training course is designed to equip delegates with the knowledge of how to create high-quality and beautiful logos. Delegates will learn the whole logo design process from scratch to finish. They will get an understanding of different types of logo designs that can be used, such as wordmark, textual iconic, combined, and enclosure logos. Delegates will learn about elements of the iconic logo design.

In this 1-day course, delegates will get an insight into the lucrative industry of logo design. Delegates will acquire the art of conversation by designing distinct, relevant, and memorable logo designs. In addition, they will get an understanding of tips to be followed while designing a logo. After attending this course, delegates will be able to design awe-inspiring, stunning logos.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Sketchbook Essential Training Course Outline

Module 1: Get Started with Sketchbook

  • Introduction to Sketchbook
  • Advantages of Digital Sketching

Module 2: Learning the Interface and Tools

  • Interface Overview
  • Exploring the File and Edit Menus
  • Exploring the Image Menu
  • Exploring the Window and Help Menus

Module 3: Working with Colours in Sketchbook Pro

  • Working with the Colour and Brush Pucks
  • Understanding the Colour Editor
  • Introducing Copic Markers
  • Utilizing the Copic Library

Module 4: Understanding Brushes and their Properties

  • Brush Palette Fundamentals
  • Modifying Brush Properties
  • Workflow with Synthetic Brushes

Module 5: Working with Layers

  • Understanding Layers
  • New Layer Functions

Module 6: Learning the Interface: The Toolbar and The Lagoon

  • Introducing Transform and Select
  • Manipulating with Transform, Distort, and Flood Fill
  • Working with Crop and Adding Text
  • The Ruler, Ellipse, and French Curves Tools
  • Creating Perspective
  • Working with Symmetry
  • Utilizing the Steady Stroke and Shape Tools
  • Sketching the Vehicle Wheel
  • Understanding the Lagoon

Module 7: Customising Sketchbook

  • Creating do-it-yourself Brushes
  • Working with Brush Sets
  • Shading an F1 Wheel
  • Creating Custom Icons

Module 8: A Typical Workflow

  • Shading a Vehicle Body
  • Shading using Grayscale

Module 9: Blend Modes and Exporting Images

  • Introducing Blend Modes
  • Darken Options
  • Lighten Options
  • Contrast Blend Modes
  • Colour Blend Modes
  • Glow and Soft Glow
  • Correcting a Dark Image
  • Exporting a Finished Rendering

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Prerequisites

No formal prerequisites for this course.

Audience

This course is for Mechanical Engineers, Designers and IT professionals who wants to learn about Sketchbook.

Sketchbook Essential Training Course Overview

Sketchbook is a painting and drawing app. It is raster graphic software application intended for expressive drawing and sketching. This course describes how to use sketchbook and create exciting digital sketches and renderings. Delegates will get familiarised with sketchbook interface and its tools. They will gain an understanding of working with colours in sketchbook. This course explains brushes and its properties including its fundamentals, modifying brushes properties and workflow with synthetic brushes.

This course describes working of layers. Delegates will learn about cropping, translating, transforming, and distorting. They will also about curves and straight lines.

After attending this one-day course, delegates will be proficient in digital sketching.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Design Patterns Training Course Outline

Introduction to Design Patterns

  • Introduction to Design Patterns
  • Design Patterns using well defined UML Diagrams
  • Understand concepts inheritance, Polymorphism, interface and Different Member Field Attributes
  • Importance of Design patterns
  • Introduction to different Classes of Design Patterns
  • Implementing of DAO and Factory Pattern

Creational Design Patterns

  • Understand the Abstract Factory
  • Importance of builder and factory
  • Learn about the Prototype, Object Pool and Singleton

Structural Design Patterns

  • Importance of adapter, bridge in designing
  • Understand the concepts of composite, decorator and façade
  • Role of flyweight, MVC, front controller
  • Learn about the proxy and module

Behavioral Design Patterns 

  • Understand about the chain of responsibility
  • Importance of command, Iterator and Mediator
  • Role of strategy, template method, observe and visitor

Concurrency Design Patterns

  • Learn about the active and monitor objects
  • Importance of half sync and followers
  • Understand about the thread-specific storage scheduler and thread pool

Anti-Patterns

  • Understand about the software Design Anti Patterns
  • Overview of Management Anti Patterns
  • Learn about the Software Development Anti Patterns

Refactoring

  • Understand the compose methods
  • Role of the Move Features between Objects
  • Learn about organising data, conditional expressions simplifications
  • Understand the simplifying methods and generalization

Project and Retrospection

  • Learn about the Iterator Pattern and Abstract Factory
  • Understand the concept of Observe Design Pattern

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Prerequisites

There are no perquisites for this course. However, a basic knowledge of the Object-Oriented Programming concepts will be beneficial for delegates.

Audience

This course is ideal for anyone interested to improve the creation of better designs of software projects. However, Architects and Software Programmers will get more benefit by attending this course.

Design Patterns Training Course Overview

Holding knowledge of Designing Patterns will undoubtedly help you to become a better Developer or Programmer because Design Pattern offers many ways to handle a common problem while building an application.

In this 1-day Design Patterns course, delegates will learn many topics which will help them to face and solve common problems which they will face while creating an application. Firstly delegates will learn the fundamentals of Design Patterns, before moving onto an advanced topics such as creational Design Patterns, structural - behavioural and concurrency Design Patterns, the role of flyweight, MVC, front controller, the role of strategy, template method, observe and visitor, Anti-Patterns, Refactoring, and more.

After attending, delegates will able to:

  • Learn how to address user interface issues using Design Pattern
  • Apply design principles such as least knowledge, dependency inversion and opened- closed
  • Identify the appropriate design pattern for a given application design problem
  • Apply the model-view-controller architectural pattern
  • Use behavioural patterns and more

At the end of this course, delegates will know the latest principles such as SRP, IS, OCP, LSP, and DI as well as will be able to handle the issue in case of incorrect design patterns.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Online Instructor-led (1 days)

Classroom (1 days)

Online Self-paced (8 hours)

Essentials of Professional VLSI Digital Design​ Course Outline

  • Key RTL Coding Considerations and Environment/Tool Familiarisation
  • Clock-gating and Synchronisation, SystemVerilog Labs
  • Resets, Bus Interfaces and Side-band Signals, SystemVerilog Labs
  • Physical Design Flows and Semiconductor Manufacturing process - overview, Synthesis Labs and Mini-Project1 start
  • Essentials of Clocking, SystemVerilog Labs
  • Power-Performance-Area (PPA) Trade-Offs, SystemVerilog Labs and Perl quick-start
  • Design For Test and Manufacturability, SystemVerilog Labs and Perl quick-start
  • Finite state machines and power management techniques, systemverilog labs
  • IP/SOC Design Flows and Gate-Netlist generation Flows - overview, synthesis labs
  • AMBA APB and AXI4-Lite Bus Interfaces, Mini-Project1 follow-on and Mini-Project2 start
  • Pointers for further learning and online resources, review of the Mini-Projects

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Prerequisites

  • Bachelor’s degree in Electronics Engineering
  • Understanding of Verilog RTL coding and UNIX basics
  • Basic knowledge of the fundamentals of digital design

Audience

The course is designed for:

  • Electronics Engineers who want to understand the essentials of Professional VLSI Digital Design Training
  • Professionals who want to develop their career in this field
  • Delegates who wish to gain an understanding of RTL coding and simulation using EDA tools

Essentials of Professional VLSI Digital Design​ Course Overview

VLSI stands for very-large-scale-integration, and it is a process to make an integrated circuit (IC) by merging thousands of transistors into a single chip. Microprocessors in workstation or PC, chips in graphics card, digital cameras, cell phones and laptop’s chips and all other use VLSI circuits.

In this 1-day Essentials of Professional VLSI Digital Design training course, delegates will gain a thorough understanding of different aspects related to power management, clock-gating, clock requirements, synchronisation and RTI coding considerations. Starting from key RTL coding considerations and environment/tool familiarisation other advanced topics will be covered such as clock-gating and synchronisation, systemverilog labs, resets, bus interfaces and side-band signals. In addition to these, delegates will also learn about systemverilog labs, physical design flows and semiconductor manufacturing process - overview, synthesis labs and Mini-Project1 start, essentials of clocking, systemverilog labs, Power-Performance-Area (PPA) Trade-Offs, systemverilog labs and perl quick-start, design for test and manufacturability, systemverilog labs and perl quick-start, and more.

After attending this course, delegates will be able to create simple test benches for simulating/debugging IP designs and systematically plan and implement the RTL.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Not sure which course to choose?

Speak to a training expert for advice if you are unsure of what course is right for you. Give us a call on 01344 203999 or Enquire.

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Frequently asked questions

FAQ's

The Knowledge Academy offers Animation and Design Training in a range of locations across the UK and around the world, making it easy to find a training venue near you.
As these courses are introductory, there are no prerequisites for enrolling.
Each Animation and Design Training course is 1 day.
No, Animation and Design Training courses do not include exams.
The Knowledge Academy is the Leading global training provider in the world for Animation and Design Training.
The price for Animation and Design Training certification in the United Kingdom starts from £795.

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High quality resources

Resources are included for a comprehensive learning experience.

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"Really good course and well organised. Trainer was great with a sense of humour - his experience allowed a free flowing course, structured to help you gain as much information & relevant experience whilst helping prepare you for the exam"

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