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Course Information

C++ Programming for Unreal Game Development Training Course Outline

Module 1: Basic 2D Graphic

  • Color Buffer
  • Double Buffering
  • Implementing Basic 2D Graphics
  • Drawing Walls, a Ball, and a Paddle

Module 2: Updating the Game

  • Real-Time and Game Time
  • Logic as a Function of Delta Time
  • Updating the Paddle’s Position
  • Updating the Ball’s Position

Module 3: Game Objects

  • Types of Game Objects
  • Game Object Models
  • Integrating Game Objects into the Game Loop

Module 4: Sprites

  • Loading Image Files
  • Drawing Sprite
  • Animating Sprites

Module 5: Vectors

  • Getting a Vector between Two Points: Subtraction
  • Scaling a Vector: Scalar Multiplication
  • Combining Two Vectors: Addition
  • Determining a Distance: Length
  • Determining Directions: Unit Vectors and
  • Normalisation
    • Converting from an Angle to a Forward Vector
    • Converting a Forward Vector to an Angle
  • Arctangent
    • Determining the Angle between Two Vectors: Dot
  • Product
    • Calculating a Normal: Cross Product

Module 6: Newtonian Physics

  • Linear Mechanics Overview
  • Computing Positions with Euler Integration
  • Issues with Variable Time Steps

Module 7: State Machine Behaviours

  • Designing a State Machine
  • Basic State Machine Implementation
  • States as Classes

Module 8: Pathfinding

  • Graphs
  • Breadth-First Search
  • Heuristics
  • Greedy Best-First Search
  • A* Search
  • Dijkstra’s Algorithm
  • Following a Path
  • Other Graph Representations

Module 9: Initialising OpenGL

  • Setting Up the OpenGL Window
  • The OpenGL Context and Initialising GLEW
  • Rendering a Frame

Module 10: Matrices and Transformations

  • Matrix Multiplication
  • Transforming a Point by Using a Matrix
  • Transforming to World Space, Revisited
  • Adding World Transforms to Actor
  • Transforming from World Space to Clip Space
  • Updating Shaders to Use Transform Matrices

Module 11: Drawing 3D Meshes

  • Transforming to Clip Space, Revisited
  • Out with the Painter’s Algorithm, in with Z Buffering
  • The Basic Mesh Shader
  • The Mesh Component Class

Module 12: 3D Positional Audio

  • Setting Up a Basic Listener
  • Adding Positional Functionality to Sound Event
  • Creating an Audio Component to Associate Actors with Sound Events
  • The Listener in a Third-Person Game
  • The Doppler Effect

Module 13: Controller Input

  • Enabling a Single Controller
  • Buttons
  • Analog Sticks and Triggers
  • Filtering Analog Sticks in Two Dimensions
  • Supporting Multiple Controllers

Module14: Intersection Tests

  • Contains Point Tests
  • Bounding Volume Tests
  • Line Segment Tests
  • Dynamic Objects

Module 15: Implementing Skeletal Animation

  • Drawing with Skinning Vertex Attributes
  • Loading a Skeleton
  • Loading the Animation Data
  • The Skinning Vertex Shader
  • Updating Animations

Module 16: Rendering to Textures

  • Creating the Texture
  • Creating a Framebuffer Object
  • Rendering to a Framebuffer Object
  • Drawing the Mirror Texture in the HUD

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Prerequisites

In this Introduction to C++ Programming for Unreal Game Development Training Course, there are no formal prerequisites.

Audience

This training course is intended for anyone who wants to gain in-depth knowledge about C++ programming in game development.

C++ Programming for Unreal Game Development Training Course Overview 

C++ programming is a powerful programming language. Organisations use C++ programming for developing games, operating systems, and so on. This training course will help you to make GUI-based applications, web browsers, and banking applications. Possessing the skills and abilities to use C++ programming efficiently will lead you to attain many greater designations such as programmers, game developers, web developers, and numerous job titles.

In this 2-day C++ Programming for an Unreal Game Development training course, delegates will learn how to build a solid understanding of the basics of C++ programming. During this training course, delegates will learn how to handle vectors like normalisation, arctangent, and work. During this training course, they will obtain an insight into gaining the necessary skills for initialising OpenGL like setting up the OpenGL Window, the OpenGL context, initialising GLEW, and rendering a frame. Our highly expert trainer with abundant knowledge will teach the delegates to uncover the matrices and transformation.

Delegates will also cover the following topics such as:

  • Loading image files
  • Drawing sprite
  • Real-time and game time
  • Logic as a function of delta time
  • Types of game objects

At the end of this training course, delegates will be able to integrate game objects into the game loop to control the overall flow of the entire game. They will also be able to draw 3D meshes to upgrade the quality of drawing efficiency and accuracy.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Why choose us

Ways to take this course

Our easy to use Virtual platform allows you to sit the course from home with a live instructor. You will follow the same schedule as the classroom course, and will be able to interact with the trainer and other delegates.

Our fully interactive online training platform is compatible across all devices and can be accessed from anywhere, at any time. All our online courses come with a standard 90 days access that can be extended upon request. Our expert trainers are constantly on hand to help you with any questions which may arise.

This is our most popular style of learning. We run courses in 1200 locations, across 200 countries in one of our hand-picked training venues, providing the all important ‘human touch’ which may be missed in other learning styles.

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Highly experienced trainers

All our trainers are highly qualified, have 10+ years of real-world experience and will provide you with an engaging learning experience.

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State of the art training venues

We only use the highest standard of learning facilities to make sure your experience is as comfortable and distraction-free as possible

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Small class sizes

We limit our class sizes to promote better discussion and ensuring everyone has a personalized experience

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Great value for money

Get more bang for your buck! If you find your chosen course cheaper elsewhere, we’ll match it!

This is the same great training as our classroom learning but carried out at your own business premises. This is the perfect option for larger scale training requirements and means less time away from the office.

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Tailored learning experience

Our courses can be adapted to meet your individual project or business requirements regardless of scope.

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Maximise your training budget

Cut unnecessary costs and focus your entire budget on what really matters, the training.

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Team building opportunity

This gives your team a great opportunity to come together, bond, and discuss, which you may not get in a standard classroom setting.

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Monitor employees progress

Keep track of your employees’ progression and performance in your own workspace.

What our customers are saying

Frequently asked questions

FAQ's

C++ is a cross-platform programming language for developing high-performance applications.
In this Introduction to C++ Programming for Unreal Game Development Training Course, there are no formal prerequisites.
This training course is intended for anyone who wants to gain in-depth knowledge about C++ programming in game development.
Object-oriented, speed, complied, rich library support, pointer support, and closer to hardware are the advantages of C++.
Fast and strong operating systems, developing games systems, GUI-based applications, web browsers, embedded systems, banking applications, compilers, write database management software are the uses of C++.
C++ allows you to create games for Windows, Mac, Linux, Android, and iOS, among other platforms.
After attending this C++ Programming for Unreal Game Development Training Course, delegates will learn to draw with skinning vertex attributes, loading a skeleton, loading the animation data, the skinning vertex shade, updating animations, and other important concepts.
The price for C++ Programming for Unreal Game Development Training certification in the United Kingdom starts from £895
The Knowledge Academy is the Leading global training provider in the world for C++ Programming for Unreal Game Development Training.

Why choose us

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Best price in the industry

You won't find better value in the marketplace. If you do find a lower price, we will beat it.

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Many delivery methods

Flexible delivery methods are available depending on your learning style.

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High quality resources

Resources are included for a comprehensive learning experience.

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"Really good course and well organised. Trainer was great with a sense of humour - his experience allowed a free flowing course, structured to help you gain as much information & relevant experience whilst helping prepare you for the exam"

Joshua Davies, Thames Water

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