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Game Development Training

Online Instructor-led (1 days)

Online Self-paced (8 hours)

Unreal Engine 4 Game Development Training​ Course Outline

Getting Started

  • Introduction
  • Register and Installation
  • Levels of tools
  • Actors

The Level Editor

  • Place Mode
  • Navigating Within the Viewport
  • Snapping
  • Content Browser
  • Details Panel

Actros in Unreal

  • Static Meshes
  • Brushes
  • Materials
  • Lights
  • Player Start
  • Components
  • Volumes

Working with Blueprints

  • Introduction to Blueprint
  • Variable
  • Arrays
  • Functions
  • Flow Control
  • Blueprint Classes
  • Timelines

Collisions

  • Define Collisions
  • Causing Damage
  • Projectile Collisions

User Interface

  • UMG overview
  • Root Widget
  • Canvas Panel
  • Visual Designer
  • Text Widget
  • Button Widgets

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Prerequisites

There are no prerequisites for attending this course.

Audience

Anyone with essential computer skills is perfect for this course. 

Unreal Engine 4 Game Development Training​ Course Overview

Unreal Engine 4 is a powerful tool used for game development. The Unreal game engine allows developers to develop games using cutting-edge game designs without using any third-party applications. This tool has been used in many outstanding games like Gears of War, BioShock, Mass Effect and many more.’

Unreal Engine comes with thousands of inbuilt features from build to ship to build immersive AR and VR experience very quickly.

In this 1-day course, delegates will get all the primary knowledge of unreal engine 4 to start their journey to build epic video games. Moreover, delegates will also understand the script logic to define rules and behaviour for your games.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

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Online Instructor-led (1 days)

Online Self-paced (8 hours)

Python Game Development Training with Pygame Course Outline

Introduction to Python

  • Python: A Brief Introduction
  • Application of Python
  • Installation

Basics of Python

  • Variables
  • Data Types
  • Lists
  • Loops
  • Conditional Statements
  • Tuples
  • Object-Oriented Concepts

Introduction to Pygame

  • History of Pygame
  • Installing Pygame
  • Events in Pygame
  • Display
  • Font Module

Creating Visuals

  • Working with Pixel
  • Working with Color
  • Images in Pygame
  • Drawing Objects

Moving Objects

  • Frame Rate: Behind the Concept
  • Moving in a Straight Line
  • Exploring Vectors

User Inputs

  • Controlling The Game
  • Keyboard Control
  • Mouse Control
  • Moving in a Straight Line
  • Joystick Control

Sound Interaction

  • Storing Sound
  • Creating Sound Effect
  • Playing Sounds with Pygame
  • Playing Music with Pygame

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Prerequisites

There are no prerequisites for attending this course.

Audience

This course is suitable for anyone who wants to start their carrier in game development in most popular programming language Python.

Python Game Development Training with Pygame​ Course Overview

Pygame is one of the most popular and most versatile frameworks used for game development in Python.

Python’s simple syntax and numbers of in-built features make it more flexible to use for any developer with any skill level. Just like C++ and Java, Python serves full-fledged object-oriented programming (OOP) techniques to game developers. Pygame is the best gaming framework in python used to build the fastest video game promptly. Pygame allows the developer to develop a game for almost every platform and any operating system.

The Knowledge Academy’s 1-day course will serve delegates with a basic understanding of Pygame by teaching all the primary concepts of Python and Pygame. At the end of this course, delegates will be able to build awesome games from scratch to advance.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor
  • Refreshments

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Online Instructor-led (1 days)

Online Self-paced (8 hours)

HTML 5 Apps and Game Training Course Outline

Module 1: Advanced HTML5 Multimedia

  • What is Multimedia?
  • Multimedia Formats
  • Common Video Formats
  • Common Audio Formats

Module 2: Game Programming with HTML5

  • Basic Concepts of HTML5 Game Development
  • Building Block of HTML5 Game
  • How to Distribute HTML5 Games?
  • Framework of HTML5 Game

Module 3: HTML5 File Upload and Download

  • Introduction
  • File List and File Object
  • Blob Object
  • File Reader Object

Module 4: Building Block of the Game?

  • What exactly is an HTML5 Game?
  • Server Side of HTML5
  • HTML 5 Framework and Libraries
  • How to Distribute an HTML5 Game?

Module 5: HTML5 Canvas Basic Concept for Game

  • What is HTML5 Canvas?
  • What is Rendering Context?
  • HTML5 Canvas Example
  • Examples HTML5 Canvas
  • Drawing Rectangle
  • Drawing Path
  • Drawing Bezier
  • Drawing Quadratic
  • Using Images
  • Colours and Fonts

Module 6: How to Design a Mobile Game with HTML5?

  • Setting the Stage#
  • A Blank Canvas#
  • Magic Touch#
  • In the Loop#
  • Spritely Will Do It#
  • Putting it Together#
  • Spit and Polish#
  • Waves#

Module 7: HTML5 Apps- What, Why, and How?

  • What is HTML5?
  • Why Should I Use HTML5?
  • How can I use HTML5?

Module 8: State of HTML5 Apps

  • Applications of HTML5
  • HTML5 Powered Web App
  • Where we can used HTML5 apps?

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Prerequisites

In this HTML5 Apps and Games Training course, you should have a basic understanding of HTML and its tags.

Audience

This training course is designed for beginners in HTML5 to make them understand the basic-to-advanced concepts of the subject.

HTML 5 Apps and Game Training Course Overview

HTML5 is the latest version of HTML, and it is a markup language used to create web pages. It allows better design for forms and web-based applications. Many use HTML5 as an interactive designer and web programmer. This training course will help you to make a better programmer and improve your programming skills by using tags and hence resulting in increased productivity. Possessing the skills and abilities to use HTML efficiently will lead you to attain many features like cleaner and more improved code, better semantics, enhanced uniformity, mutuality, well-designed forms, ensures better accessibility, better offline browsing, and build customised web applications.

In this HTML 5 apps and games training course, delegates will learn to build a solid understanding of the basics of HTML tags. During this training course, delegates will learn to handle various ways to handle multimedia formats like audio and video formats. During this training course, they obtain their insights into gaining the necessary skills for the server Side of HTML5 and HTML5 framework and libraries. Our highly expert trainer with abundant knowledge will teach the delegates to uncover the rendering text, and design a mobile game with HTML5.

It also accommodates the delegates with the other interesting topics, such as:

  • What is HTML5 canvas?
  • What is rendering context?
  • HTML5 canvas example
  • Blob object
  • How can I use HTML5?

At the end of this training course, delegates will be able to learn the basics of HTML5, building blocks, and a file list and file object. They will also be able to implement the framework of HTML5 games in an organisation effectively.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Online Instructor-led (2 days)

Online Self-paced (16 hours)

C++ Programming for Unreal Game Development Training Course Outline

Module 1: Basic 2D Graphic

  • Color Buffer
  • Double Buffering
  • Implementing Basic 2D Graphics
  • Drawing Walls, a Ball, and a Paddle

Module 2: Updating the Game

  • Real-Time and Game Time
  • Logic as a Function of Delta Time
  • Updating the Paddle’s Position
  • Updating the Ball’s Position

Module 3: Game Objects

  • Types of Game Objects
  • Game Object Models
  • Integrating Game Objects into the Game Loop

Module 4: Sprites

  • Loading Image Files
  • Drawing Sprite
  • Animating Sprites

Module 5: Vectors

  • Getting a Vector between Two Points: Subtraction
  • Scaling a Vector: Scalar Multiplication
  • Combining Two Vectors: Addition
  • Determining a Distance: Length
  • Determining Directions: Unit Vectors and
  • Normalisation
    • Converting from an Angle to a Forward Vector
    • Converting a Forward Vector to an Angle
  • Arctangent
    • Determining the Angle between Two Vectors: Dot
  • Product
    • Calculating a Normal: Cross Product

Module 6: Newtonian Physics

  • Linear Mechanics Overview
  • Computing Positions with Euler Integration
  • Issues with Variable Time Steps

Module 7: State Machine Behaviours

  • Designing a State Machine
  • Basic State Machine Implementation
  • States as Classes

Module 8: Pathfinding

  • Graphs
  • Breadth-First Search
  • Heuristics
  • Greedy Best-First Search
  • A* Search
  • Dijkstra’s Algorithm
  • Following a Path
  • Other Graph Representations

Module 9: Initialising OpenGL

  • Setting Up the OpenGL Window
  • The OpenGL Context and Initialising GLEW
  • Rendering a Frame

Module 10: Matrices and Transformations

  • Matrix Multiplication
  • Transforming a Point by Using a Matrix
  • Transforming to World Space, Revisited
  • Adding World Transforms to Actor
  • Transforming from World Space to Clip Space
  • Updating Shaders to Use Transform Matrices

Module 11: Drawing 3D Meshes

  • Transforming to Clip Space, Revisited
  • Out with the Painter’s Algorithm, in with Z Buffering
  • The Basic Mesh Shader
  • The Mesh Component Class

Module 12: 3D Positional Audio

  • Setting Up a Basic Listener
  • Adding Positional Functionality to Sound Event
  • Creating an Audio Component to Associate Actors with Sound Events
  • The Listener in a Third-Person Game
  • The Doppler Effect

Module 13: Controller Input

  • Enabling a Single Controller
  • Buttons
  • Analog Sticks and Triggers
  • Filtering Analog Sticks in Two Dimensions
  • Supporting Multiple Controllers

Module14: Intersection Tests

  • Contains Point Tests
  • Bounding Volume Tests
  • Line Segment Tests
  • Dynamic Objects

Module 15: Implementing Skeletal Animation

  • Drawing with Skinning Vertex Attributes
  • Loading a Skeleton
  • Loading the Animation Data
  • The Skinning Vertex Shader
  • Updating Animations

Module 16: Rendering to Textures

  • Creating the Texture
  • Creating a Framebuffer Object
  • Rendering to a Framebuffer Object
  • Drawing the Mirror Texture in the HUD

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Prerequisites

In this Introduction to C++ Programming for Unreal Game Development Training Course, there are no formal prerequisites.

Audience

This training course is intended for anyone who wants to gain in-depth knowledge about C++ programming in game development.

C++ Programming for Unreal Game Development Training Course Overview 

C++ programming is a powerful programming language. Organisations use C++ programming for developing games, operating systems, and so on. This training course will help you to make GUI-based applications, web browsers, and banking applications. Possessing the skills and abilities to use C++ programming efficiently will lead you to attain many greater designations such as programmers, game developers, web developers, and numerous job titles.

In this 2-day C++ Programming for an Unreal Game Development training course, delegates will learn how to build a solid understanding of the basics of C++ programming. During this training course, delegates will learn how to handle vectors like normalisation, arctangent, and work. During this training course, they will obtain an insight into gaining the necessary skills for initialising OpenGL like setting up the OpenGL Window, the OpenGL context, initialising GLEW, and rendering a frame. Our highly expert trainer with abundant knowledge will teach the delegates to uncover the matrices and transformation.

Delegates will also cover the following topics such as:

  • Loading image files
  • Drawing sprite
  • Real-time and game time
  • Logic as a function of delta time
  • Types of game objects

At the end of this training course, delegates will be able to integrate game objects into the game loop to control the overall flow of the entire game. They will also be able to draw 3D meshes to upgrade the quality of drawing efficiency and accuracy.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Online Instructor-led (1 days)

Online Self-paced (8 hours)

Gamification Training Course Outline

Module 1: Introduction to Gamification

  • What is Gamification?
  • Game or Gamification?
  • Types of Gamification
  • Gamification and Website Optimisation
  • Uses of Gamification

Module 2: Gamification Design Framework

  • Define Business Objectives
  • Delineate Target Behaviour
  • Describe the Players
  • Devise the Activity Loops
  • Game Elements
    • Dynamic
    • Mechanics
    • Components

Module 3: How Gamification in Training Works?

  • What is Gamification in Training?
  • Gamification Training vs Traditional Training Programs
  • How is Gamification Effective in Training?
  • Key Features of Gamification 
  • Benefits of Gamification to Corporate Training
  • Limitations of Gamification
  • Gamification Do’s & Don’ts in Training

Module 4: Gamification: Bringing Fun to Learning and Development

  • What is Gamification in Learning and Development?
  • Benefits of Gamification in Learning and Development
  • Gamified Learning and Training Techniques

Module 5: Gamification Strategies

  • What is a Gamification Strategy?
  • What is the value of Applying Gamification Strategies?
    • When does a Gamification Marketing Strategy Fail?
    • Game Element Hierarchy for SaaS
    • Player Types
    • What are the Gamification Solutions and Strategies?
    • Target Audience
    • Business Goals

Module 6: Gamification for Leadership

  • How to Become a Good Manager?
  • Leadership Communication
  • Leadership Development Plan
  • Management Styles
  • Conflict Management Styles

Module 7: Elements of Gamification

  • Meaningfulness- Users Need a Compelling Reason to Play
  • Conditioning- The Psychology of Habit Building
  • Communication- The Lingo of Games and Art of Storytelling

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Prerequisites

There are no formal prerequisites to attend this Gamification Training.

Audience

This Gamification Training provided by The Knowledge Academy is ideal for anyone who wants to apply gamification strategies in various aspects of life.

Gamification Training ​Course Overview

Gamification refers to applying game strategies, elements, and techniques to a real-life environment. It is an approach through which the behaviour of people gets influenced and become motivated in order to perform more effectively. The main purpose of Gamification is to inspire the people by adding interesting components and fun in various fields so that people escalate their achievements dynamically. Primarily, this training will help the individuals to upright the skills in learning and accomplish the business goals considering the business perspective, it helps the business to establish the learning culture, train the staff with updated technologies and promote team building by connecting with employees. Pursuing this training will help individuals to develop their careers in a better way with a high pay scale.

In this 1-day Gamification Training, delegates will learn the key features of gamification and how it is beneficial in corporate training. Delegates will understand how it helps in producing effective leaders, the difference between the current and traditional training programs, the basic concept of gamification, its techniques, etc. Our highly professional trainer with years of teaching experience will conduct this course.

It also accommodates delegates with more interesting topics, such as:

  • Effectiveness of gamification in training
  • Gamification solutions and strategies
  • Limitation of gamification
  • Gamification and website optimisation
  • Gamification design framework

After attending this course, delegates will find substantial knowledge about how gamification works and have a different outlook on various circumstances. In addition, become more competent in work.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Online Instructor-led (1 days)

Online Self-paced (8 hours)

Game Design and Development with Unity Training​ Course Outline

Module 1: Introduction to Unity

  • Introduction
  • Installation and Setting Up
  • Creating First Project
  • Knowing the Engine
  • How does Unity Work?

Module 2: Creating Sprites

  • What are Sprites?
  • How to Create Sprites in Unity?
  • Modifying Sprites

Module 3: Transforms and Object Parenting

  • Properties of Transforms
  • What is Object Parenting?
  • Uses of Parenting GameObjects

Module 4: Internal Assets

  • Introduction to Internal Assets
  • Creation of Internal Assets

Module 5: Saving and Loading Scenes

  • First Script
  • Basic Movement Scripting

Module 6:  Collisions, Rigidbodies and Physics

  • Understanding Collisions
  • What are Rigid Bodies?
  • Custom Collision Boundaries

Module 7: Understanding Prefabs and Instantiation

  • What are Prefabs?
  • Prefabs Creation
  • Instantiate a GameObject
  • GetKeyDown method

Module 8: GameObject Destruction and Coroutines

  • How to Destroy the GameObjects
  • Using Coroutines
  • Console

Module 9: Introduction to Audio

  • Audio Components
  • Playing a Sound

Module 10: Starting with UI

  • Design Process for User Interface or UI elements in Unity
  • Screen Space- Overlay, Camera
  • World Space

Module 11: Button, Text Element, Slider

  • Insert UI Elements into Scene
  • Button Behaviour
  • Insert a Text UI Element
  • Slider

Module 12:  Materials and Shaders

  • What is a Material?
  • What is a Shader?

Module 13: Particle System and Asset Store

  • Using Particle System
  • Using Asset Stores

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Prerequisites

There are no formal prerequisites to attend this Game Design and Development with Unity Training course. However, having prior knowledge of C# is required to entirely understand the series.

Audience

This Game Design and Development with Unity Training course is ideal for individuals who want to learn about game-making and have an interest in the world of gaming.

Game Design and Development with Unity Training​ Course Overview

Unity is a tool that provides significant in-built features to make the game work. It is extensively used all around the world. The key concept of Unity is to provide access to the users to build and experience the games in 2D and 3D graphics and also to develop the simulations for the computers. Studying this training course will help learners to learn the use of gaming engines and the development of games. This training will help individuals to create the projects in Unity and enhance their skills in designing the games with graphics. This training will assist businesses in structuring the games more effectively. Pursuing this training will help delegates get comprehensive knowledge and skills required to execute the Unity tool that leads to high reputed jobs and upgraded earnings.

In this 1-day Game design and development with Unity Training course, delegates gain comprehensive knowledge about how unity works in developing and designing the games. They will also learn about transforms and their property’s use of parenting objects, the creation of internal assets, and how to save and load the scenes. Further, delegates will acknowledge the processing of design for User Interface or UI elements in Unity. Our highly professional trainer with years of teaching experience will conduct this course and equip delegates with the core concept of Unity and its design methods.

It also accommodates delegates with more interesting topics, such as:

  • Understanding of prefabs and instantiation
  • GameObject destruction and coroutines
  • Particle system and asset store
  • Insert UI elements into the scene
  • Audio components to play sounds

After attending this Game design and development with Unity Training course, delegates will be able to proficiently use the Unity platform to develop video games. They will also be able to apply screen space- overlay, camera, and sliders.

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  • Delegate pack consisting of course notes and exercises
  • Manual
  • Experienced Instructor

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Online Instructor-led (2 days)

Online Self-paced (16 hours)

C# Programming for Unity Game Development Training​ Course Outline

Module 1: Making Games the Modular Way

  • Important Programming Concepts
    • Manager and Controller Scripts
    • Script Communication
    • Using the Singleton Pattern in Unity
    • Inheritance

Module 2: Building the Core Game Framework

  • Controllers and Managers
  • Building the Core Framework Scripts
    • Base Game Controller
    • Scene Manage
    • Extended Custom Mono Behaviour
    • Base User Manager
    • Base Player Manager
    • Base Input Controller

Module 3: Player Structure

  • Game-Specific Player Controller
  • Dealing with Input
  • Player Manager
  • User Data Manager

Module 4: Common Component of Games

  • Introduction
  • Time Class
  • Spawn Scripts
  • Set Gravity
  • Pretend Friction
  • Cameras
  • Input Scripts
  • Automatic Self-Destruction Script
  • Automatic Object Spinner
  • Scene Manager
  • Extended Custom Mono Behaviour
  • Base User Manager
  • Base Player Manager
  • Base Input Controller

Module 5: Building Player Movement Controllers

  • Shoot ’Em Up Spaceship
  • Humanoid Character
  • Wheeled Vehicle

Module 6: Weapon Systems

  • Building the Scripts
  • Base Weapon Controller
  • Base Weapon Script

Module 7: Recipe: Sound Manager

  • Sound Controller
  • Music Player
  • Adding Sound to the Weapons

Module 8: AI Manager

  • AI State Control Script
  • Base AI Control Script
  • Adding Weapon Control to the AI Controller

Module 9: Menus and User Interface

  • The Main Menu
  • In-Game User Interface

Module 10: Dish: Lazer Blast Survival

  • The Main Menu
  • Main Game Scene
  • Prefabs
  • Ingredients
  • Game Controller
  • Player Controller
  • Enemies
  • Wave Spawning and Control
  • Wave Properties
  • Weapons and Projectiles
  • User Interface

Module 11:  Dish: Metal Vehicle Doom

  • Main Menu Scene
  • Main Game Scene
  • Ingredients
    • Game Controller
    • Battle Controller
    • Global Battle Manager
    • Players

Module 12: Dish: Making the Game Interstellar Paranoids

  • Main Menu
  • Game Scenes
  • Prefabs

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Prerequisites

In this C# programming for Unity Game Development training, individuals must need Unity Free or Unity Pro audience and C# programming knowledge.

Audience

This training course is intended for anyone who wants to gain in-depth knowledge regarding C# programming.

C# Programming for Unity Game Development Training​ Course Overview

C# is a programming language developed by Microsoft. Organisations use C# programming to develop web apps, desktop apps, mobile apps, games, and much more. This training course will help you to make mobile applications, desktop applications, web applications, web services, websites, and games. By using this C# programming, we create games by unity game engine and applications and program into the game development industry. Acquiring the required knowledge and skills for implementing the different frameworks of C# will help individuals or programmers to get expertise in this field and get a good job with a higher pay scale.

In this 2-day C# Programming for Unity Game Development training course, delegates will learn how to build a solid understanding of the basics of C# programming. During this training course, delegates will learn various ways to handle the managing and controller scripts. During this training course, they obtain their insights into gaining the necessary skills for building core framework scripts. Our highly expert trainer with abundant knowledge will teach the delegates to uncover the Time class, spawn scripts, set gravity, pretend function, and cameras.

It also accommodates the delegates with the other interesting topics, such as:

  • Shoot ’Em Up spaceship
  • Humanoid character
  • Wheeled vehicle
  • Player structure
  • Automatic Self-Destruction Script

At the end of this training course, delegates will be able to learn script communication, player-manager, and user data manager. They will also be able to work with the music player and add sound to the weapons. This training will allow individuals to access the main menu, wave properties, weapons, and projectiles.

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  • Delegate pack consisting of course notes and exercises
  • Courseware Manual
  • Experienced Instructor

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Not sure which course to choose?

Speak to a training expert for advice if you are unsure of what course is right for you. Give us a call on +44 1344 203999 or Enquire.

Game Development Training FAQs

FAQ's

There are many tools in the game industry for game development includes: Unity, Unreal Game Engine, Unity 3D, Box@D, ChipMunk, Corona, OpenAL, Steam Programming, OpenGL ES
There are numbers of programming languages used for game development: C++, C#, Java, Python, Lua, Objective C, Javascript, Papyrus, UnrealScript, ActionScript
C++ Programming allows developers to develop fast and full-featured games by using its object-oriented programming concepts. Popular gaming console-like Xbox and PlayStation use C++ for performing actions.
C# is the popular programming language game development. It is the first preference for every game developer to understand the primary concept of C#. C# allows developers to build games for any platform and architecture and used in most famous Gaming platform Unity.
Java allows developers to build games for any system. With the help of java, developers can also make android games with a broader range of features.
Python is one of the straightforward programming language used for game development with a natural syntax. It offers full-fledged object-oriented programming techniques to develop games. The popular gaming framework based on Python programming language to make versatile games very quickly.
Unity 3D is the most popular tool to build high scale games with impressive designs and functionality.
Our newly design Game Development Training follows a proper hierarchal structure that allows delegates to start from scratch without worrying about any hard requirement or prerequisite.
The Knowledge Academy is the Leading global training provider for Game Development Training.
The price for Game Development Training certification in Philippines starts from $.

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