Blender 3D Modeling for Unity Training Course Outline
Module 1: Melding Unity and Blender
- What is Unity?
- What is Blender?
Module 2: Gathering Resources
- Creating Unity Project
- Defining Mini-Game Level
- Using
- Asset Store
- Package Manager
Module 3: Entering the Blender Zone for the First Time
- Introducing Blender
- Entering the Edit Mode
- Altering the Turret
Module 4: Returning to Unity
- Preparing the Turret
- Scripting the Turret
Module 5: Making Modular Scenery
- Understanding Modular Level Design
- Blocking Out Level
- Creating Floors
- Creating a Wall
- Texture Mapping, UV Mapping, Unwrapping, and Materials
Module 6: Adding Fun with Animation
- Understanding Basic Animation Concepts
- Animating in Blender
- Blastdoors
- Creating Animated
- Texturing
- Exporting Goodies
Module 7: Materials, Grids, and Snapping
- Collecting Great Stuff in Utility
- Materials for Walls, Doors, and Floors
- Snapping and the Scene Grid
Module 8: Laying Out the Level
- Laying Out the Level Overview
- Adding a Skybox
- Adding Audio Effects
Module 9: Deploying ProBuilder
- Introduction to ProBuilder
- Installing ProBuilder
- Exploring the ProBuilder Toolbar
Module 10: Animating with Timeline
- Introducing Timeline
- Getting Assets Ready to Animate
- Animating Bridge with Timeline
Module 11: Character Modelling
- Blender Command Review
- Prepping for the Marine
- Modelling the Marine
- Boot
Module 12: Character Rigging
- UV Wrapping and Texturing the Marine
- Marine
- Mixamo with Marine
Module 13: Animation and Movement In-Game
- Marine Ready for Duty
- Adding Lights to the Level
- Marine Movement and Camera Control
- Animating the Scenery
Module 14: Adding Spit and Polish
- Preparing Shooting
- Making the Turret Go Boom
- Creating the Main Menu
- Adding Post Processing
- Creating the Final Room